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Warzone 2100

Warzone 2100

 
Warzone 2100
Warzone 2100 cover.png
 
Developer(s) Pumpkin Studios
 
Publisher(s)  
Eidos Interactive
 
Platform(s)  
PlayStation, Microsoft Windows, Linux, FreeBSD, Mac OS X, AmigaOS 4, more since
Release date(s)
  •  
 
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Distribution CD; free download since 2004, http://www.wz2100.net/ , Desura

Warzone 2100 (pronounced "Warzone twenty-one hundred") is an open source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for Mac OS X, Linux, FreeBSD, AmigaOS 4,[1] and other operating systems.

Warzone 2100 was released as a proprietary commercial game, but on December 6, 2004, source code and most of its data was released under the GNU General Public License. On June 10, 2008 the license of the game was clarified, loosened and distribution of films and soundtrack was permitted.[2]

Story

In the late 21st century, the world's civilizations are wiped out by a series of nuclear strikes, seemingly caused by a massive malfunction of the new NASDA strategic defense system. While most of the survivors form scavenger bands to survive, the player is a member of a group named "The Project", that is more organised and seeks to rebuild civilization using pre-war technology.

The game begins with The Project sending three teams (Alpha, Beta, and Gamma) to gather technology that would help with reconstruction; the player assumes command of Team Alpha in Arizona. While gathering said "artifacts", the Project fends off attacks from an organization called the New Paradigm, another major survivalist organisation, which is more advanced than the player's forces. Later however, it is discovered that a self-aware computer virus named 'Nexus' is actually controlling the New Paradigm.

After the player defeats the New Paradigm, he is assigned to Team Beta, which is based in an urban zone in the Eastern Sector and under attack by a faction called 'The Collective'. Again, the player starts out less advanced than 'The Collective' and it is discovered that Nexus is controlling this faction too. At the end of the campaign, Nexus launches nuclear missiles at Alpha and Beta bases, prompting the player to abandon the facility and move to the Gamma base.

Upon arriving at Gamma base, the player is immediately ambushed by the Gamma forces, which have already been taken over by Nexus. After the player survives the ambush and develops countermeasures to Nexus' infection, Nexus takes control of the remaining NASDA satellites and attempts to destroy the player. However, before he can succeed, the Project captures a NASDA missile site, and shoots down the orbiting laser weapons. It is learned that the scientist Dr. Reed, who was bankrupted by the US military, transformed himself into the Nexus virus and was responsible for the holocaust by infiltrating the 'NASDA' systems. At this point, the survivors of the Alpha and Beta bases arrive, and the three Project teams launch a full-scale assault on Nexus. The Project destroys Nexus and can begin rebuilding civilization.

However, in the final cinematic, one of the remaining NASDA sites is shown contacting an object in orbit, while Nexus' laugh can be heard.

 

Gameplay

The game is fully 3D, based on the iViS 3D graphics engine developed by Sam Kerbeck of Eidos Interactive Ltd. The game world is mapped by a grid; vehicles tilt to meet hilly terrain, and projectiles can be realistically blocked by steep mountains. The camera is free-moving and can zoom in and out, rotate, and pan up or down while navigating the battlefield.

In the game, units of different factions are painted different colors. The New Paradigm, the Collective, and Nexus are the enemies of the Project in the campaign, and they can be seen attacking Project forces as well as Scavengers, survivors of the nuclear fallout.

Units can all be customized according to: chassis (which, for example, takes weight and power into account); drive system (such as wheels or tracks); and mounted object (such as a weapon, or one of various support tools). Units can earn experience. Earning experience cause units to level up from ranks such as Rookie to Trained and Professional.

Warzone 2100 places an emphasis on sensors and radar to detect units and to coordinate ground attacks. Counter-battery sensors detect enemy artillery by sensing their projectiles and firing arcs and pinpointing their location to coordinate artillery strikes against enemy artillery. VTOL sensors work like basic sensors, only they coordinate VTOL attacks. VTOL counter-battery sensors coordinate VTOLs to find and destroy enemy batteries.

There is an emphasis on artillery: although many direct- and close-combat weapons and anti-air weapons can be researched and deployed, artillery is a staple of assault on enemy bases and outposts. While the technology tree is clearly defined and consistent, it never appears in-game and, therefore, the player can be left guessing as to what technology is next in the tree. Technology can be acquired by gathering artifacts left behind by certain destroyed enemy structures or units. Researching is composed of largely small and incremental advancements over existing weapons, armor, and chassis types.

Every level, excluding the first and last, has a time limit. This gives a sense of urgency and keeps players from waiting very long to gather more resources for unit construction. However, in Away missions, the player must select a limited group of units to transport to a territory completely away from the original base.

All of the terrain throughout the campaign is essentially composed of three areas, with different sectors for Away missions and other such levels; upon progression, previous maps simply expand and the player's original bases from past levels are maintained. Also, its resource system is quite different from mainstream RTS games; Oil Derricks are established over specific, scarce locations which constantly provide a slow, fixed rate of income. Combined with a mission time limit, this resource method makes it generally infeasible for players to utilize certain traditional RTS tactics such as "turtling" (fortifying one or more bases against enemy attack, while stockpiling resources with which to produce a massive army).

However, there are certain missions throughout the game that do not have a time limit, and in these missions it is possible to use more traditional RTS tactics to prepare for subsequent timed missions.

 

History

After having released patch 1.10 final in November 1999, Pumpkin Studios ended their support for Warzone 2100 at January 5, 2000.[3] March 15, 2000, Pumpkin Studios was closed down by Eidos Interactive. Pumpkin Studios later reformed as Pivotal Games.

N.E.W.S.T

Formed in October 1999, a third-party group, N.E.W.S.T., completely took over. In November 2000, they released the unofficial patch 1.11. N.E.W.S.T. became Pumpkin-2 in February 2003.[4]

Direct Games

An anti-cheating add-on was developed for MPlayer.com for Warzone 2100 that lead to the anti-cheating server Direct Games.

Pumpkin-2

Support was taken over by a fan group called Pumpkin-2. Pumpkin-2 made a new patch, patch 1.12, released July 2003. This patch included many new improvements, most notably the addition of landmines. However, the host for Pumpkin-2 withdrew without warning, and Pumpkin-2 was confined to the backup forums at Directgames. The forums were later moved to Realtimestrategies.net.

During this time however, Pumpkin-2 sent a petition[4][5] to Eidos Interactive, the legal copyright holder and holder of the source code, to make Warzone free and open-source. On December 6, 2004 the Warzone source code was uploaded to Radiosity's FTP server by Alex McLean.[6]

Several people at Pumpkin-2 were working on making a sequel to Warzone 2100, entitled Total Warzone. A pre-alpha demo has been released at the realtimestrategies.net forums. Since the source code release for Warzone 2100, most (if not all) development resources that were present in this project have been moved to the Warzone Re-Development project.

The Warzone Re-Development Project was later renamed to the Warzone 2100 Resurrection Project, and then to the Warzone 2100 Project.

The Warzone 2100 Project

Current development takes place at The Warzone 2100 Project. On June 11, 2005, version 0.1 was released, with all proprietary technology replaced by free and open-source alternatives, with the result that the game now runs on GNU/Linux, Mac OS X and Windows. After version 0.2.3, the numbering scheme changed, and the next release became 2.0.3. The latest stable version is 3.1.0, released January 15, 2013.

The 3.1 series of releases feature new textures, new defensive structures, updated weapon balance, and an enhanced multiplayer system.[7]

Diorama, a random map generator has been written independently for version 2.2.0, which can create maps for skirmish and multiplayer games. Diorama is currently only known to work in GNU/Linux.[8]

Warzone 2100 Legacy

An offshoot of The Warzone 2100 Project, originally to be called Warzone 2100 Secession, The Warzone 2100 Legacy Project was created in August 2012 by a handful of loyal players and is developed by even fewer than these.

The Warzone 2100 Legacy Project, while still in a somewhat malleable state, has settled into an organization with structure. The project's first beta release, 1.0 Beta 1, was released on 01/23/2013, based on the 3.1 Beta 11 code base from The Warzone 2100 Project.

The Warzone 2100 Legacy project's resources are currently limited and it's users few. During a period of development inactivity from March 30, 2013 to May 10, many users assumed the project dead, and it's user base has decreased further. On May 10, development was resumed, along with the announcement that 1.0 would be rewritten, using 2.3.9 as the new code base, dropping support for the 3.1 beta 11 code base and thus all preceding testing versions.

On July 17, 2013, unstable releases of the new codebase versioned as microwave_rebase became available for Microsoft Windows and UNIX, showcasing features such as spectator support, improved chat protocols, and odd numbered map support. Documentation is present on the project's wiki, but not comprehensive. The project provides source code and Windows executable downloads. Mac OS X support may be possible by utilizing macports to build a Darwin/X11 version of the game, but is not supported by the project.

Other projects

There are other community projects available, though most have been abandoned or are not under active development.

One of the most notable active projects is Warzone 2100 Redemption, with a goal of porting the engine back to DirectX as it was with the original retail release, while maintaining OpenGL support for cross platform support.

Reception

Warzone 2100 was generally well received amongst reviewers, with the PC version receiving an average of 81% from GameRankings, and the PlayStation version an average of 76%.[9]

Gamespot gave the PlayStation version a 6.5, and the PC version a 7.6. Gamespot praised the game for its high level of customizability and concluded, "Warzone 2100s highly navigable 3D engine, unique campaign structure, and multiplayer gameplay should please most real-time strategy fans."[10][11]

IGN shared similar sentiments, rating the PC version 8.0, and the PlayStation version 7.5. IGN praised the PlayStation version for being one of the few RTS games on the system, "In the end the weird truth is that Warzone 2100 is one of the best RTS on the system."[12] In their PC review, the author expressed disappointment with the lack of innovation, but praised it nonetheless, "Mostly it boils down to taking great ideas found in other RTS titles and combining them into one. Pumpkin Studios did a fantastic job with that task and this one is certainly worth playing all the way through."[13]

 

 

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Added by katie on Saturday, August 24, 2013
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There is no such thing as time
Posted by Bling King

    

     Upon further ponderance I have come to the conclusion that time does not exist except in the law of physics. I have come to this conclusion through the observation of how things change and why they change at the pace in which they change. To me it seems that every change that takes place  in the universe is not dictated by time but rather physics. It is the law of physics that dictates the rate and speed at which all things change. For example if you have a car  that is traveling at 100 miles an hour the speed at  which the car travels is all dictated by physical changes and therfor controlled by the law of physics..Therfor it seems that for any change to take place all you need is physics and the law of physics that governs the physical changes. Time does not need be a factor and bears no relavance. As long as we have the law of physics everything will happen in accordance with those laws.

The composition of time
Posted by Bling King

   

    Time has 3 components. A front a middle and a rear. In the front time has what appears to be something of perspectual perspectualness that will move things forward at a set forth proponent. This part of time is easy to see and witness. However it is not easy to predict at which point time will make forward momentum happen. It would seem that this forward momentum is always in inactment but I would disagree with this. To me it seems more as if time interacts with things on its own accord leaving somethings unchanged for long standing periods of time. An example of this would be how time occasionally interacts with the speed of light. The speed of light remains constant but occasionally time will manifest itself into the equation and make modifications of the speed that light travels. For instance light will move forward forthwittingly at a billion miles a second but if it encounters any kind of resistance then time will inject itself and change the speed at which it was moving. Which leads me to the assumption that in order for time to inject itself into any equation a proponent has to take place that makes a physical change that would cause time to interject itself. If no physical change takes place than time has also not been a factor.

    The middle proponent of time is the area in which time is manipulating  the change that takes...Read More

👄What turns me on
Posted by Bling King

    I get turned on by some funny stuff. I'm not really into like full blown kinkiness or at least I wouldn't consider myself to be a kinky person but I do have a few fetishes. Some of them are a little out of the ordinary. For instance I have this one fetish about being tied up  and thrown in the ocean and then rescued by a mermaid. I think this fantasy comes from when I was a kid and I used to dream of mermaids and always wanted to meet one. Well one day its gonna happen. Now don't go telling me mermaids don't exist. You don't know cause they are in fact real and as soon as I meet one I will prove it to you. As far as some of my other turn ons  I guess what really gets me excited is people who  tell other people to shut the fuck up. I love when a woman just looks at a man and tells him to shut his mouth. To me thats a big turn on because the woman seems assertive like a dominatrix or something. If she will be assertive in a conversation she will be assertive in the bedroom or so I  would like to believe.

Time is a dialectable derelict
Posted by Bling King

To fathom the fortrighteousness of time one has to contemplate the personification of forthwittial forthwittil. Time forthwittingly will only listen to the commands of its on inner personification to which there is no directional direction or so it would seem but on further inquisitories I have come to realize that there is a forthwittingly forthwittal of which time has pronounced and those commands seem to speak to the nature of to which time corresponds. To review these pronouncements for your own bemusement look at time as if you had it captured it  in a bottle. What would happen? We know on the inside of the bottle time would force the inner workings of the bottle to correspond to times diabolical commands. Causing everything to change to times everlescent rules. however on the outside of the bottle things would not change, everything would stay in constant neutrality or would it? The question remains if there was no time would things still be allowed to happen and if so at what pace and what would dictate the pace at which things would change. There seems to be no rule in place for the dictation of the pace change which takes place. So it would seem that time has decided that factor somehow within itself. There could be a correlation at which things change and the pace being dictated by physics and the amount the physical world can be allowed to change within its own accord of set boundaries. To actually find...Read More

Free from time constraints
Posted by Bling King

 

 

 

There was a time when time did not matter. The thing that was an utmost relevance now was of no matter. The diffrence it made seemed miniscule and now it is constantly dictating everything that takes place before me. What is this thing that controls and makes everything manifest itself to its constraints and why and how does it do this. Time is nothing but the utmost miracle before us. Something that has always had to exist for anything ever to take place. There is no changing its course there is no variance in its absolute everlasting existance. To control time would be the utmost  crown jewel of all accomplishments if indeed it could ever be controlled. The only way I ever see time being manipulated to change its values is to speed up everything that time has interacted with. In order to do such a thing you would have to understand the nature of the objects in question and how they are effected by time. For instance a speeding car will slow down in time without constant force being distrubuted by the engine. To slow down the car one only has to take their foot off the accelarator and gradually time will do the rest but if you could freeze time at the speed at which the car was traveling then time would not  exist because the...Read More

the truth about time
Posted by Bling King

        I have looked at time many times and I have noticed a few components. There is a precise proponent that ushers in a manifestation. Whenever something new is going to happen you can look at that event which is about to take place and precisely predict exactly when it has started. Once you realize a manifestation has taken place you can precisely predict its out come. If you know that a manifestation has started to take place then you will know you are being guided through the realm precisely by the forces of an enlightenment. Throughout time this manifestation will remain constant starting with a beginning and an end and ending in a preconcieved enlightenment. Sometimes an enlightenment can take weeks and some times an enlightenment can take centuries. It depends on how many times that enlightenment has been benounced to the realm. 

 

nothing
Posted by Bling King

I suspect a suffcient of sufficence of suffiacantel suffiance of suffiance of absurdity of absurdanace. In all actual actuality there is an  actual actuality of actualityness in retrospect to the retorospective respect in which every person who has an intellectual intellect can see that the world is a prominance of prominance in which the order will reside as long as the order is maintained. Once that order is relinquished chaos will ensue. For chaos to be a calamity there only needs to be a perspectual perspective of perspectance that escalates the chaos to that height. What would cause that is a person or persons in the realm of the realmatical realmatics looking beyond thier own existance to the existance of there forfathers to see what has become of thier existance. If you look at your own existance for what it is you will see that it is neither logical nor illogical for it makes all the sense of a sensimatical sensematic. As long as you have a reason for your own existance then it is fruitful for you to exist. Once that reason or reasons are gone you will no longer care whether it is you live or die. In the realm in which we live is a prospectus prospectant of prospectantin which all will ensue. To change the prospectus prospectus you need to look to the realm and see what the prospectus prospectant is and manifest it to your own liking. My...Read More

The conclusive conclusion
Posted by Bling King

In all actual reality the realm is manifested of certain procedural procedures that come forth frequently to forthrightous forthrightenous. In the place of predicament I have found that I can properly place things in the procedural sequence unbenowst to people of the realm. In order to conflict the conflictions you have to equate the equation of equationalness in to proper equations. Very simple but also very tedious. You do this by equating the equation into percise preciseness. An example of an equation would be a placement of perdicament of a certain event in which you wish it to be. The next manifestation I could manifest is a manifestual manifestation of manifests of a sequance of certainal circumstances. Put together a sequence by asking the sequence in order to manifest itself and then tell the manifestations to happen in frequence in which they will unfold.

The Unattainable future
Posted by Bling King

     If the future is a grain of sand and its falling through an hour glass nothing in the world can stop it. It will eniquivaocalby blind as to where its going when it comes to its rest it has befallen its fate and will remain where it lay for an eternity knowing nothing about itself or it's surroundings. I am that grain of sand. Nothing ever can change my destiny for only time here makes a diffrence.. To benounce the future is the only way to change ones fortune. The time it takes to make an equivical change remains the utmost mystery of the universe.

🤯In the eyes of myself
Posted by Bling King

 

 

There where three men. All who seemed frightened. They stood on the edge of the canyon looking on as a fourth man tumbled to his death. We could have saved him said one of the men. He should have saved himself said another. The third man just look at them bewildered and brought a handgun to his own head and pulled the trigger. Blood spattered. The two men watched as he slumped to the ground. The first man screamed and the second threw himself to the side of the man on the ground. Why?!! he screamed. It was the only sound heard. Sobbing he looked at the man standing and said you did this! You and your frigging righteous speech about the lives we leave and the sacrifice we must make. Your the devil. I am not the devil said the standing man only the truth. The truth about what? The other man screamed. Your life he said and he jumped.

The man heard a ringing and he sat up slowly. It was over the dream but his thoughts where still on the side of the canyon. How did this happen. How did it all just fade away? The dream came and went in an instant leaving his mind boggled and his eyes heavy. I knew I was there thought the man but how? It was all to familiar the...Read More

The story Elijah and Ellen
Posted by Bling King

The story of Elijah and Ellan. This is the story of Elijah and Ellan. Ellan is a beutiful temptress and Elijah is a dutiful servant of Ellan's. Together the pair fell in love and soon became a duo of in excessible excession. They frolicked in the sun under the rare occurance of rain they took shelter in the arms of each other. One day while hiding from the glares of the sun under an oak tree that provided an abundance of shade they looked into each others souls and realized there where no people suited for each other then the two of them where suited for each other. They basked in the notion that they where the most two compatible souls on the planet. As they where thinking this a giant unforseen acclamaited acclamation occurred. The planet began to tremble and shake beneath them and the stars came out. The sun hid amongst the clouds and everything from start to finish began to take shape. There where huge explosions and giant surges of wind and rain. The two began to run for their shelter knowing at the exact moment the trembling and violent agressions of unacclaimated weather started that they most likely wouldn't make it to see another sunrise. The planet was exploding with molten lava and the tempertures where unbearable as for the two of them could remember they had never seen a winter climate and didn't expect they ever would. The planet had been warming out of...Read More

today was a day of dismal despair
Posted by Bling King

Things have gone down hill drastically now for a very long time. We seem to be some what defeated but yet i know we still have some power and prominance. We are fighting an up hill battle and there is no way forward from here from what i can see. We are trudging along a path that goes nowhere.

⚔️The Greatest Warrior of All Time
Posted by Bling King

 

 

Today i conquered and beat all adverseries there where to beat. Tomorrow new adversaries will arise. I will be ready, there is never a shortage of enemies who wish to dethrone me from the top of the world. I didn't get here by being passive and yeilding to the oppostion. I got here by defeating them both mentally and physically and in entiriety.

In a time of desilute despair
Posted by Bling King

     There was a time when I was in desilute despair. The only thing I had was me myself and I to fall back on. I looked at the person who was my opponent and I knew one of  us was going to die and I was going to do everytrhing I could to make dam sure it wasn't me. I pulled my six shooter from its holster and aimed at the guy looking at me  about 30 yards away. He also went for his gun and in lightning speed he was laid sprawled out on the dirt bleeding and moaning. I had heard a shot but new that it had come from my own gun. He never even got a shot off. I was unscathed and again undeafeted. Anybody who ever tried to kill me was dead and their where over 30 who had tried and failed to kill yours truly.

Gravity
Posted by Bling King

Gravity is the force of nature that pulls cellestrial bodies toward one another. The cause of gravity is the enertia of a bodies movement through space and time. This happens by an object preconcievably traveling through the cosmos at an alarming rate of acceleration. The faster an object travels the more enertia it will build up and then will therefore have a greater ability to move. the more it moves the more other objects will cling to it. the way this can be proved is by taking an object and hurtling it towards another object the two objects would collide do to the enertia pulling them towards each other. Thy would not stay on their current trajectory but their paths would alter towards one another in a greater force than their initial gravitational pull. the best test to accomodate this theory would be tow baseballs flying through the air at speeds over one hundred miles an hour. The baseballs would not interject themselves with one another normally but at this speed would do so do to the balls enertia pulling them towards one another.

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